A series of fractals inspired by Harmonix’s Amplitude reboot/sequel.
I’d actually been meaning to get this posted here for a while – it’s one of the biggest projects I’ve ever undertaken for myself. A series of 15 total fractals, each inspired by a track from the main 15-song Amplitude 2016 soundtrack.
Amplitude (Both the original and the reboot), as well as the original FreQuency, are games based around the phenomenon of synaesthesia, a “perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway.” – ie: hearing a sound causes you to see colors, or seeing a color causes you to hear sounds.
In the case of Amplitude – and by extension, games like Rock Band – that concept is handled in the form of seeing the notes of a song as gems on a lane.
The songs of the game attempt to tell a story – that was their goal with this reboot (The orginal games were just a mix of different, licensed songs remixed in-house by Harmonix.), so they wrote their own songs for the main OST, and approached it like a concept album.
I tried to take a similar approach to this series of fractals.
Each fractal is made from the same starting base – a basic spherical fractal. At that point – it’s a matter of tweaking various settings within the fractal to achieve the different looks for each, attempting to capture the mood a particular song portrays. Colors are chosen deliberately to help with this – as there’s only so much tweaking you can do before the structure breaks and stops being what you want.
For example – in Magpie, there’s an image of young friends in the backyard or woods near a grandmother’s house. It’s a memory that the patient within the story of the songs has. As such, colors of green and yellow dominate it – representing the trees and sunlight passing through them.